#version 450 core
layout(location=0)in vec3 pos;
layout(location=1)in vec3 clr;
layout(location=2)in vec3 nml;

out vec3 position;
out vec3 color;
out vec3 normal;

void main(){
	position=pos;
	color=clr;
	normal=nml;
	gl_Position=transform*nodeTransform*vec4(pos,1);
}